Weekly rankings use total points. All-Time rankings use average points per game, with at least 5 games required to qualify.
Admins can mark individual player games as spectating to exclude them regardless of team activity. Undo restores the automatic check. A zero-kill, zero-damage game counts if anyone on the same team got a kill or dealt damage in that match. Teams with all zeros, including solo spectators, are excluded from stats, game counts, points and awards. Games with missing team information are kept. A genuine team wipe with no kills or damage is also excluded; a spectator on an active team still counts.
How are Scrim Points calculated?
Scrim Points = (kills × 2) + (damage ÷ 150) + placement points
Each kill earns 2 points. Every 150 damage earns 1 point, including fractional points. Placement adds: 1st: 10 · 2nd: 8 · 3rd: 6 · 4th: 4 · 5th: 2 · 6th or lower: 0. Each player receives their recorded team placement bonus. Missing placement earns no bonus. For example, 5 kills, 900 damage and a win earn 26 points.
Do wins, revives or assists earn points?
Yes, winning earns 10 placement points, with smaller bonuses down to fifth place. Revives and assists do not earn points. Deaths do not deduct points. Revives, assists and other achievements are shown separately or recognised through awards.
How are the leaderboard and podium ranked?
Weekly ranks by total Scrim Points in the selected session. All Time ranks by total points divided by all games played, with a minimum of 5 games to qualify. Players below 5 games appear after qualified players as Provisional and remain able to view their stats. Both average and total points are shown. Exact score ties are ordered alphabetically by player name.
Why can the All-Time Hall of Fame have different winners?
The All-Time Hall of Fame awards individual skills using per-game averages, while the podium combines kills, damage and placement into average points. A player with 60 kills across 20 games averages 3 kills per game and beats a player with 100 kills across 50 games averaging 2.
Average points = total Scrim Points ÷ games played. For example, 240 points across 20 games = 12 points per game.
How are the main Hall of Fame awards decided?
- Grim Reaper: most kills weekly; highest kills per game All Time.
- Damage Dealer: most damage weekly; highest damage per game All Time.
- Field Medic: most revives weekly; highest revives per game All Time.
- Headhunter: highest headshot percentage in either period.
- Warriors: top three by total Scrim Points weekly; points per game All Time, with at least 5 games to qualify.
The main Hall of Fame skill accolades, Pacifist, Tickler and Meat Shield have no minimum-games requirement. Body Snatcher requires 5 kills weekly, or 20 total kills across at least 5 games All Time. All-Time Warriors, the podium and ranked leaderboard require 5 games.
How are K/D, accuracy and headshot percentage calculated?
- K/D: total kills ÷ total deaths.
- Average damage: total damage ÷ games played.
- Accuracy: total firearm hits ÷ total firearm shots × 100.
- Headshot percentage: total firearm headshot hits ÷ total firearm hits × 100.
Accuracy uses combined hits and shots, rather than averaging individual weapon percentages. The normal K/D display treats zero deaths as one to avoid dividing by zero. The record-book K/D award handles qualifying zero-death players separately.
How are the Golden Potato awards decided?
- Pacifist: fewest kills.
- Tickler: lowest kills-minus-deaths result, not lowest K/D.
- Meat Shield: most deaths.
- Body Snatcher: lowest total damage dealt ÷ total kills. Requires at least 5 kills in the selected weekly scrim, or 20 total kills across at least 5 games All Time.
Pacifist, Tickler and Meat Shield use weekly totals and All-Time per-game averages. Body Snatcher uses combined damage and kills for the selected period, never an average of match ratios. Equal ratios favour more total kills; if still tied, players share the award. No qualifying player means Unclaimed.
Body Snatcher is a banter award: low damage per kill does not prove stolen kills. It adds or deducts no Scrim Points and does not change leaderboard positions. Historical weeks and All Time recalculate from uploaded matches.
How do NAC of Legends and NAC-kered records work?
These are all-time records across all uploaded matches, regardless of the selected week. Most recognise a single game: highest damage, most kills, most revives, most damage taken and similar feats. Overall accuracy, overall K/D and one-handed weapon accuracy combine multiple games.
Equal record holders share the record. The longest firearm distance does not necessarily mean a killing shot.
What are the minimum requirements for records?
- Single-Handedly NAC: at least 100 one-handed shots with the same weapon across 3 matches.
- Licensed to NAC: at least 5 matches. Qualifying players with kills and zero deaths take priority; the most kills decides between them.
- NAC on Target: at least 500 non-shotgun shots across 5 matches.
- Couldn’t Hit a NAC Door: at least 100 non-shotgun shots in one game.
- Barely a Scratch: must be a winning game.
- The Perfect NAC: must be a win with zero deaths.
NAC on Target and Couldn’t Hit a NAC Door exclude shotguns. This exclusion does not apply globally to every accuracy statistic.
Can guest players appear?
The dashboard defaults to names beginning with NAC. Include all players adds guests to the leaderboard and ordinary Hall of Fame. The NAC of Legends and NAC-kered record books remain NAC-only, even with that option selected.
When do scores and records update?
They are recalculated from the uploaded match data when the dashboard loads. All Time means all matches uploaded to this site, rather than every game a player has ever played.